Marc Prensky, the proponent of the concept of digital natives, pointed out that how the digital generation grows up in rich media technologies, how to construct a real and immersive learning environment for students is the biggest challenge facing education and technology today. How to make education adapt to the new generation of students who grow up in games and look forward to getting the same interactive experience from educational media as playing games.
We believe that the application of games in the field of education has the following core values for young people like that in lido learning:
Increase interest in learning
Many students are not motivated to study, but they are full of energy when they play games, and they don’t even eat or drink all night long. Games can transfer students from boring textbook learning to virtual life situations, and add many factors that stimulate students’ motivation. Through the effective integration of pictures and story lines, it can stimulate learners’ learning motivation and increase their interest in learning.
For example, Dr. Rosser once studied whether playing games can help people become better surgeons. He found that the immersive and sticky characteristics of games can make children more interested in mathematics and science.
Promote the mastery of knowledge
Games are the virtualization of the life world. At the same time, it is also the embodiment of cultural deposits, the expression of human knowledge and the new and varied way of transmission.
Most games actually contain a wealth of social and cultural life knowledge and professional knowledge. For example, in the case of riddles, the sentences incorporate some legends or condense some life phenomena, reflecting the characteristics of the answer: the answer or the word or a kind of thing, children play these games, help to master knowledge, but also help to sing stories.
In some large-scale online games, knowledge and culture are recombined and presented through background, element and narrative methods, so that children can really learn by playing.
Exercise basic abilities such as hand-eye interaction
Games can cultivate learners’ basic abilities such as hand-eye interaction. In the game, due to the need for constant movement and avoidance, it can naturally cultivate the hand-eye interaction ability; because it is often necessary to process information from all aspects at the same time, it can cultivate the parallel processing ability.
In recent years, studies on brain science have shown that playing video games does not make players eyesight worse, but can improve concentration. Some sports games, such as tug-of-war and basketball, can also exercise physical fitness.
Cultivate problem solving skills
The game is full of challenges. Whether it is practicing kung fu, killing monsters, or hunting for treasures, players need to synthesize various information to solve problems and complete tasks in every possible way.
Many experts believe that games can improve players’ logical thinking and problem-solving skills. In the game, group collaboration and task-driven can be easily implemented. As the game experience continues to accumulate, players gradually begin to use target strategies to solve problems. The gamified learning environment helps to train problem-solving skills. Some adventure games provide learners with open endings, which are useful for verifying problem assumptions and improving problem solving skills.
Games can enhance the creativity of players. The interaction of video and computer games on social platforms can help people to express creatively, and games themselves have begun to become a creative medium. Many games have active creative communities, and these players can use complex tools to design their own levels.
Today’s real society, especially business and online games are becoming more and more similar, completing real-life work has something in common with upgrading in online games. Studies have shown that games provide a safer place for leadership training, and the leadership gained in games is positively correlated with leadership in reality.
Through continuous attention to the field of games and education in recent years, I have more and more deeply realized the inspiring value of games to education.
Games can make people “flow”, which makes people willing to continue to engage in the activity. In comparison, the current education system is not enough to generate “heart flow.”
For some students, the goal of learning is not clear, and they don’t know what they can learn tomorrow. The long-term test-oriented education pressure makes students lose their subjective motivation and lack of learning subjectivity. We hope to see people who care about education unite, use games to reshape learning methods and return to the essence of education.